How we use open source

Mono

ScreenConnect uses the Mono runtime for the Linux and OS X (read: not Windows) server installations. Mono is packaged in binary form within the ScreenConnect application. We have forked Mono (simply for bug fixes), and the source is available here. ScreenConnect uses the Mono C# compiler under the MIT X11 license. ScreenConnect uses the Mono runtime libraries under the LGPL 2.0. ScreenConnect uses the Mono class libraries under the MIT X11 license.

Libav

ScreenConnect uses Libav for transcoding server recordings when running under Mono. Libav is packaged in binary form as a dynamic library within the ScreenConnect application. ScreenConnect uses Libav under the LGPL 2.1. It is compiled without --enabled-gpl and without --enable-nonfree. We get it from: git://git.libav.org/libav.git

OpenMCDF

ScreenConnect uses OpenMCDF to open OLE compound documents. OpenMCDF is compiled from source statically into the libraries of the ScreenConnect application. ScreenConnect uses OpenMCDF under the MPL 1.1.

OpenJDK

ScreenConnect uses OpenJDK for the runtime under OS X. OpenJDK is packaged in binary form as dynamic libraries within the ScreenConnect application. ScreenConnect uses OpenJDK under the GPL 2 with the Classpath Exception. We've forked it (simply for bug fixes).

SQLite

ScreenConnect uses SQLite for the built-in database engine. SQLite is compiled from source and included statically into the libraries of the ScreenConnect application. SQLite has been dedicated to the public domain.

LZMA SDK

ScreenConnect uses the LZMA SDK for some various compression needs. The LZMA SDK is compiled from source and included statically into the libraries of the ScreenConnect application. The LZMA SDK is placed in the public domain.

zlib

ScreenConnect uses zlib for other various compression needs. zlib is packaged in binary form as a dynamic library within the ScreenConnect application. ScreenConnect uses zlib under the zlib license.

WebP

ScreenConnect uses the WebP image format for compression and performance optimization. WebP is packaged in binary form as a dynamic library within the ScreenConnect application. ScreenConnect uses WebP under the WebM software license.